Battlefield 2142 1.50Beta Update

Posted by Mr Canella on May 21st, 2008

Starting today you can be part of the Beta phase of Battlefield 2142 Update 1.50. Update 1.50 is a big step for Battlefield as it is the first time we have included community created maps and included them into an update. Wake Island makes a come back thanks to The Sir. Community and appears alongside a brand new map new to Battlefield created by Jason Brice, Operation Shingle. Also, for those who prefer to fight on foot, we have added a No Vehicle option to a number of maps to allow you to fight without worrying if you’ll come face to face with a Battle Walker. Also, as requested by match broadcasting groups we have separated the Commanders voice volume from the Sound Effects so you can keep the explosions and gun fire without the Commander interrupting the broadcast.

FEATURES

- Added community maps, Wake Island 2142 and Operation Shingle
- Added the ability to use widescreen resolutions.
- Added No Vehicles mode.
- Added Conquest Assault mode.
- Changed the volume control for the Commander Voice Over on request of the esports community.
- Changes made to pod steering mechanism to improve control while limiting pod surfing.

FIXES

- Fixed the loading issue caused by corrupt Radial.cdb file

- Various changes made to prevent cheating.

The Beta update is an incremental file, to take part in the Beta you must have Battlefield 2142 version 1.40 or Battlefield 2142 Deluxe installed.

For more software updates and game patches please go to our Updates page

Assassin’s Creed 1.02 Patch

Posted by Mr Canella on May 21st, 2008

Assassin’s Creed 1.02 Patch

14 May 2008

Ubisoft has released the 1.02 Patch for Assassin’s Creed. The changes include a range of bug fixes, proper support for 64-bit Windows, and a DirectX 10.1 fix.

Description:
* Fixed a rare crash while riding the horse in Kingdom
* Fixed a corruption of Altair’s robe on certain graphics hardware
* Cursor is now centered when accessing the Map
* Fixed a few problems with Alt-Tab
* Fixed a graphical bug in the final fight
* Fixed a few graphical problems with dead bodies
* Fixed pixellation with post-FX enabled on certain graphics hardware
* Fixed a small bug in the DNA Menu that would cause the image to disappear if the arrow was clicked rapidly
* Fixed some graphical corruption in Present Room with low Level Of Detail
* Character input is now cancelled if the controller is unplugged while moving
* Added support for x64 versions of Windows
* Fixed broken post-effects on DirectX 10.1 enabled cards
For more software updates and game patches please go to our Updates page


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